#pragma once

#ifndef _Particle_h_
#define _Particle_h_

#include "../../Framework/Quad.h"

namespace MyGame {

using namespace Framework;

struct Particle {
public:
    D3DXVECTOR3 BeginScale;
    Quad* Effect;
    D3DXVECTOR3 EndScale;
    D3DXVECTOR3 Gravity;
    FLOAT Life;
    FLOAT LifeMax;
    D3DXVECTOR3 Position;
    D3DXVECTOR3 Speed;
    Particle(void);
    ~Particle(void);
    static bool Compare(Particle* p1, Particle* p2);
};

}

#endif
